Kraken bottles

Bottle 1 - On the first card on the right, use a strong character (for example, Pirate Tattoo). [1] Bottle 2 and 3 - On the first card on the left, play as Blackbeard to open a passage down. [2] At the bottom, destroy two chests, then drop the bottom of one into the other. You will get a second bottle when you destroy the valves on the right (starting from the left).


Bottle 4 - When you reach the upper deck, go left and destroy the glass like a Siren. [1] Bottle 5 - On the main deck, pull the two orange stripes on the right. [2]


Bottle 6 - you will find it on the side of the ship - you can get it by jumping from the bars. [1] Bottle 7 - Use Jack to climb the mast on the right. A bottle on one of the sails. [2]


Bottle 8 is located on the sail of the other mast (the one on the left). Only female characters can capture. [1] Bottle 9 and 10 - You will receive two bottles during the fight with the Kraken. The first is to walk through the seaweed on the left as a ghost pirate (like Billy). Light the dynamite on the other side. [2] The second one is when the fight is coming to an end, take the bomb and throw it into the chest on the left.




Singapore - passing


Port


Go upstairs and turn left. Set up a rack of fish in the courtyard [1] and give one of them to the merchant. [2]


Use Elizabeth's double jump to reach the roof and go right. [1] Then use the rope to slide. [2]


Walk across the bridges until you reach the mechanism that Barbossa can activate with his sword. [1] When playing as Elizabeth, jump using the green stripes. [2]


On the other side, still like Elizabeth, run to the right and destroy the chain that blocks the bridge. [1] Destroy the sealed door behind the bridge and climb up. [2]


Up, activate two mechanisms at the same time. [1] Run through the open passage. On the next map, use the boat to get to the pier leading to the courtyard. [2]
In front of the sauna


Move towards the wheel on the wall - it's a mystery. Using the steering wheel, pull out and hide the blue or green elements, [1] And use the blue-green stripe to turn the wheel. [2]
The ball must hit the colorful element, and then remove the element using the steering wheel. He has to get to the hole below.
Bathhouse


Enter the room and break the seal on the door. [1] Move the tubs with the customers. [2]


Take two chains on both sides of the bathhouse (closer to the entrance). [1] The path to San Feng is now clear. [2]
One more time before the bath


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